QVector4D Class Reference
Constructor
- void QVector4D()
- void QVector4D(QPoint point)
- void QVector4D(QPointF point)
- void QVector4D(QVector2D vector)
- void QVector4D(QVector2D vector, float zpos, float wpos)
- void QVector4D(QVector3D vector)
- void QVector4D(QVector3D vector, float wpos)
- void QVector4D(float xpos, float ypos, float zpos, float wpos)
Constructor Properties
- prototype: The QVector4D prototype object
- float dotProduct(QVector4D v1, QVector4D v2)
Prototype Object Properties
- bool isNull()
- float length()
- float lengthSquared()
- void normalize()
- QVector4D normalized()
- QVector4D operator_add_assign(QVector4D vector)
- QVector4D operator_divide_assign(float divisor)
- bool operator_equal(QVector4D v2)
- QVector4D operator_multiply_assign(QVector4D vector)
- float operator_subscript(int i)
- QVector4D operator_subtract_assign(QVector4D vector)
- void setW(float w)
- void setX(float x)
- void setY(float y)
- void setZ(float z)
- QPoint toPoint()
- QPointF toPointF()
- QVector2D toVector2D()
- QVector2D toVector2DAffine()
- QVector3D toVector3D()
- QVector3D toVector3DAffine()
- float w()
- float x()
- float y()
- float z()
Instance Properties
QVector4D objects have no special properties beyond those inherited from the QVector4D prototype object.